Blackmagic Design Sound Cards & Media Devices Driver

This page describes the options and settings exposed on Blackmagic Media Framework objects.

  1. Black Magic Design Sound Cards & Media Devices Driver Windows 7

Supported Blackmagic Cards

Blackmagic design capture deviceDriver

The Blackmagic Media Source and Blackmagic Media Output have been tested with the following cards:

Blackmagic Design Decklink SDI 4K Capture & Playback Card. Type: Video Capture & Editing Specifications: Device Control: Sony compatible RS422 deck control ports. Serial ports TxRx direction reversible under software control. Supported Codecs: AVC-Intra, AVCHD, Canon XF MPEG2, Digital SLR, DV-NTSC, DV-PAL, DVCPRO50, DVCPROHD, DPX, HDV, XDCAM EX, XDCAM HD, XDCAM HD422. Blackmagic Design Intensity Shuttle The Blackmagic Design Intensity Shuttle is a 10-bit HD/SD video capture/playback device that supports USB 3.0 and allows you to capture 10-bit HDMI or analog video directly from a camera onto your computer for professional editing or mere playback.

  • DeckLink 4K Extreme 12G

  • DeckLink Duo 2

  • DeckLink 8K Pro

Other devices may or may not work as expected.

Blackmagic Media Source Settings

Each Blackmagic Media Source object that you create exposes the following configuration settings.

Property

Description

Timecode Texel Encoding .

Blackmagic Design Sound Cards & Media Devices DriverDrivers

Blackmagic Media Output Settings

Each Blackmagic Media Output object that you create exposes the following configuration settings.

Black Magic Design Sound Cards & Media Devices Driver Windows 7

Property

Description

When this option is enabled, the Unreal Engine does not generate any new frames of output until the Blackmagic card is ready to accept the new frame. The effect is similar to genlock, but instead of locking the Unreal Engine's frame rate to an input signal, it locks the Engine's frame rate to the output timing of the Blackmagic card.

This option is most useful when you don't already have an input signal that you can lock the Unreal Engine's frame rate to, but you want to ensure that the Engine is producing only one output frame for every frame in the output video feed.

Do not enable this option if you already have the Unreal Engine genlocked to an input feed using a custom time step.

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